Structuring a Framework

The Digital Learning Asset Framework is a structure for creating and administering training media. The framework itself is organized in such a way that it can expand and grow as our goals, asset types, and knowledge base expand and grow.

Here’s a 3.5-minute video explanation…

First Principles first

All the strategies, tactics, tools, & techniques we use for learning roll under five core principles within the Digital Learning Asset Framework. These principles guide us and ensure that we are making and managing media for good reasons, and that those reasons directly relate to stated learning goals.

Strategies to support a Principle

When we have an overall approach to accomplishing something, we call this a strategy. It is important to have defined this plan of action to achieve our major aim before we begin discussing the ways in which these aims may be achieved.

Tactics to support a Strategy

In the world of L&D, there is no shortage of tactics. When people are looking for information about how to make better training, they are often simply looking for tactics. But without the context of knowing what strategies these tactics help enable, tactics are a shot in the dark. They help something happen, but is that in alignment with our strategy? Only once we have an explicit strategy can we answer this.

Tools to support a Tactic

Content development applications, learning management systems, and even common aggregations of learning assets (such as courses or training programs) are all examples of tools. These tools affect how Digital Learning Assets are made, distributed, and measured, but they do not drive a well-functioning process for creating or administering these assets. They are merely the devices for executing specific tactics that roll up to overall strategies, which in turn roll up to foundational principles.

Techniques for using a Tool

Tools can be used in many ways. For example, we can use a screen capture tool to take a simple screenshot for our learners to see, to animate a sequenced path for our learners to follow, or to make an interactive experience for them to play. We can can crop to exclude distractions, we can layer to hide/show specific elements, we can change colors to draw attention. There are choices to be made, and while choosing an option may be limited by the tools at hand, ultimately the best decision is the one that supports the tactic, strategy, and principle at play.

Details and Examples

More details about the five core principles and specific examples of the strategies, tactics, tools, and techniques that can support them are coming soon. Please sign up to receive email notifications!

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